— Dan Dos Santos
— Sebastion Drewniok
— Michael C Hayes
Hags in D&D
Unlike in real-world mythology, hags in D&D are malicious and evil beings who use their magic to swell the world with devastation and chaos. The first hag to appear in D&D was a sea hag (aquatic hags, who’s looks could sap the life from any living creature) in Blackmoor, written by Dave Arneson, followed by an annis (a hag with unbelievable strength and uses magic to disguise herself as fair human or giant) in the module, Forgotten Temple of Tharizdun. Monster manuals, additional modules, later D&D editions, and Dragon magazine articles followed up with:
In all editions of D&D, the general appearance of a hag remains consistent: a miserable old woman, with long, tattered hair, and a wasted face. A hag’s face and ill-looking skin is usually covered in warts and moles and her teeth black and sickly, with a breath so foul! Though she appears weak, her strength is uncanny and can crush goblins with one hand. A hag can move swiftly and leap over unexpected distances. She also has iron-like claws to rake and rend her victims with.
A hag tends to live by herself, but groups of hags have been found in threes called covens. They have various appetites and need to consume man-size creatures frequently. They prefer human flesh, but will settle for orcs. Hags give birth to females which become hags, but need a male of a different species to breed.